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Laboratory - Intelligent Agents for Interactive Computer GamesAn announcement of the course can also be found in the course information system CAMPUS. Contents
The Knowledge-based Systems Group is, amongst other things, doing research in agent controllers for interactive computer games (for a not so recent example have a look at the ReadyBot website). The goal of this lab course is to develop and test (an) agent(s) for one or more interactive computer games and integrate those into our existing software framework. The development may include establishing the integration with a game API, implementing basic behaviors (skills) of an agent as well as designing and implementing the high-level decision making. In this lab course you have the chance to
Requirements
Qualifying Test
In order to make sure the applicant fulfills the requirements needed, we require that every applicant hands in a solution to a qualifying test as described below: RegistrationSlots are being centrally assigned. Registration is open from June 15th to June 28th through the Central Seminar and Practical Project Seminar (Praktikum) Registration System MaterialPlease have a look at the L²P learning room (once it's open) for this course. Dates + ScheduleThe first meeting will be on July XX (tentative) and the lab will start directly thereafter with the familiarization with our software framework.
Submitted by stf on 13. June 2009 - 21:42. categories [ 2009 | 2010 | AI | Laboratory | Teaching | Wintersemester ]
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